Games

Deadly Burrito

Deadly Burrito

Date: 2017-2018 Role: Game Developer This has been the largest game I’ve ever worked on. I was tasked on creating most of the core game systems, game mechanics and interactions, including the game menu, loading and unloading of the levels, teleport system, grabbing system, sound mixing, music layering and weapon systems. I also collaborated in […]

Ciclograma

Ciclograma

Date: 2015 Role: Developer Ciclograma is a game where you have to create a cycle using the provided points. Each board may have more than one solution. It’s currently on production and will be published in Q1 2015. Technology used: Gradle, Java, Swing, Android

World Cup Caos

World Cup Caos

Date: 2014 Role: Developer A pixelated, choose your own adventure game, based on the Space Date game. It’s made using Flambe. When the unexplainable happens: a massive blackout during a World Cup game leaves the city baffled. What is the reason? How do you get out of this situation? Who won the game? What will […]

Juggler

Juggler

Date: 2014 Role: Developer A simple game I made using LibGDX coded in groovy using RxJava. Juggler is a game where you have to keep a ball in the air for as long as possible. Tap to rotate the square colors to match the color of top side of the square with the color of […]

Siebel Center Grand Opening – BFG (Big Fun Game)

Siebel Center Grand Opening - BFG (Big Fun Game)

Date: Spring 2004 Role: Developer, Team lead Along with a group of colleagues we developed a fully immersive, multi disciplinary game concept for the opening of the Siebel Center at UIUC in 2004. I was part of the Command Center team. There we created a software using c++ with Ogre that displayed a 3d world […]