Software

Social Distancing Christmas

Social Distancing Christmas

Date: 2020-2021 Role: Game Developer During the 2020 pandemic, in Christmas, we developed some video games for shopping malls. Because of social distancing rules, people couldn’t use any controller or touch any surface. We devised a solution that consisted on having the game screen on the wall and letting users control the game using their […]

USFQ Robotics Club

USFQ Robotics Club

Date: 2002-2006 Role: Founder, Instructor Along with Carlos Montesinos and some other colleagues we started the Robotics Club at the Universidad San Francisco de Quito. As part of my scholarship in that university, I had to develop a yearly research project. The first year I created a simple line-follower robot using a custom integrated circuit […]

Siebel Center Grand Opening – BFG (Big Fun Game)

Siebel Center Grand Opening - BFG (Big Fun Game)

Date: Spring 2004 Role: Developer, Team lead Along with a group of colleagues we developed a fully immersive, multi disciplinary game concept for the opening of the Siebel Center at UIUC in 2004. I was part of the Command Center team. There we created a software using c++ with Ogre that displayed a 3d world […]

Quito 2023

Quito 2023

Date: 2009-2017 Role: Director, Executive Producer and others This has been the most ambitious project I’ve worked so far. Quito 2023 is a sci-fi feature film (86 min.) that was produced in Quito, Ecuador from 2009 to 2014. Together with the producer and the writer, we envisioned the project and worked with a crew of […]

Car Footprints Adapter

Car Footprints Adapter

Date: 2014-present Role: Tech lead, Developer This was the first time I worked with a custom hardware device that is going to be mass produced. The main idea of the project is to log a car’s mileage automatically, and let the user export this log for tax or business purposes. With a very tight schedule […]