Date: 2017-2018 Role: Game Developer
This has been the largest game I've ever worked on. I was tasked on creating most of the core game systems, game mechanics and interactions, including the game menu, loading and unloading of the levels, teleport system, grabbing system, sound mixing, music layering and weapon systems. I also collaborated in polishing the AI systems, game scripting, narrative design, importing animations and models. I was also responsible for creating and publishing builds for the multiple platforms (Standalone, Oculus Store, Steam).
We were selected by Oculus for the Oculus start program. The game also won the Fan Favourite Game of the Week Award at the GDWC2018.