Some of the projects I've worked on (pdf version):
See also the About page
Date: 2020-2021 Role: Game Developer
During the 2020 pandemic, in Christmas, we developed some video games for shopping malls. Because of social distancing rules, people couldn't use any controller or touch any surface. We devised a solution that consisted on having the game screen on the wall...
Date: 2017-2018 Role: Game Developer
This has been the largest game I've ever worked on. I was tasked on creating most of the core game systems, game mechanics and interactions, including the game menu, loading and unloading of the levels, teleport system, grabbing system, sound mixing, music l...
Date: 2014 Role: Developer
A pixelated, choose your own adventure game, based on the Space Date game. It's made using Flambe.
When the unexplainable happens: a massive blackout during a World Cup game leaves the city baffled. What is the reason? How do you get out of this situation? Who w...
Date: 2002-2006 Role: Founder, Instructor
Along with Carlos Montesinos and some other colleagues we started the Robotics Club at the Universidad San Francisco de Quito. As part of my scholarship in that university, I had to develop a yearly research project. The first year I created a simple li...
Date: 2011 Role: Director
This is a documentary that I directed in Florianópolis, Brazil. Floripa (as it's colloquially known) is an island well known as a tourist destination in Brazil. We wanted to show how much innovation was happening on the island, and that there's much more to Floripa tha...
Date: Spring 2004 Role: Developer, Team lead
Along with a group of colleagues we developed a fully immersive, multi disciplinary game concept for the opening of the Siebel Center at UIUC in 2004. I was part of the Command Center team. There we created a software using c++ with Ogre that displ...
Date: 2009-2017 Role: Director, Executive Producer and others
This has been the most ambitious project I've worked so far. Quito 2023 is a sci-fi feature film (86 min.) that was produced in Quito, Ecuador from 2009 to 2014. Together with the producer and the writer, we envisioned the project an...
Date: 2014 Role: Developer
A simple game I made using LibGDX coded in groovy using RxJava.
Juggler is a game where you have to keep a ball in the air for as long as possible. Tap to rotate the square colors to match the color of top side of the square with the color of the ball.
Technol...
Date: 2015 Role: Developer
Ciclograma is a game where you have to create a cycle using the provided points. Each board may have more than one solution. It's currently on production and will be published in Q1 2015.
Technology used: Gradle, Java, Swing, Android
Date: 2014-present Role: Tech lead, Developer
This was the first time I worked with a custom hardware device that is going to be mass produced. The main idea of the project is to log a car's mileage automatically, and let the user export this log for tax or business purposes. With a very tight...